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61. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Anaphylacti wrote: It would be an active module that is essentially useless without the script. How it is supposed to be activated on something to "identify" it? Because such module will be particullary useless if you would have to lock a t...
- by Unkind Omen - at 2013.02.07 19:51:00
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62. How I would improve exploration and scanning. - in EVE General Discussion [original thread]
Sedstr wrote: There are just not enough sites to go around now (in highsec at least), CCP should add more... If you are already so good at scanning what are you doing at high sec space?
- by Unkind Omen - at 2013.01.28 22:21:00
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63. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Combat Maneuver Thrusters. Concept Such a module will decrease the chance of guns hitiing a ship at low angular velocities allowing ship to evade damage via speed tanking. The main idea is to make guns do less damage when they shoot at targe...
- by Unkind Omen - at 2013.01.28 22:08:00
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64. How I would improve exploration and scanning. - in EVE General Discussion [original thread]
If you do want to make scanners a favour force that damn onboard pc to remember best known position of any signature. And mark it grey if it was not improved by the last cycle. The reason for that improvement is the fact that it is too difficult t...
- by Unkind Omen - at 2013.01.28 02:53:00
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65. WTS 42m SP Perfect Tengu Pilot - in Character Bazaar [original thread]
Well, if you ask, I will go on, despite the fact that is not a trolling but a mere description of why this pilot is NOT a perfect tengu pilot. Your covert-nullifier-scout tengu lacks skills in Astrometrics group. By the time you will train them t...
- by Unkind Omen - at 2013.01.26 12:27:00
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66. WTS 42m SP Perfect Tengu Pilot - in Character Bazaar [original thread]
Why the drones skills are not even injected? Look at this marvelous subsystem Tengu Offensive - Rifling Launcher Pattern and train perfect LIGHT and EWAR drones. I also doubt that you can call you pilot perfect with no hybrid turret skills.
- by Unkind Omen - at 2013.01.26 11:35:00
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67. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
In that case how is your statment opposes my example? Or do you think that ships fitted with BS-sized guns should be able to kill cruiser-sized ships? To clarify my position: I state that T3 BC are able and killing cruisers. I state that they sho...
- by Unkind Omen - at 2013.01.25 12:21:00
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68. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Sinigr Shadowsong wrote: One thing that tier3 BC usually bad is killing small ships (Talos is expception because of drones). Do I understand correctly that you state that Tier 3 BC being bad at killing cruiser-sized ships? What ship size do y...
- by Unkind Omen - at 2013.01.25 12:05:00
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69. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: The devs have hinted over and over again that the tier 3 BC are getting a speed/mobility nerf. I don't see how a mobility nerf is better than tracking nerf (guns damage formula rework) in terms of keeping T3 BC's within th...
- by Unkind Omen - at 2013.01.25 11:49:00
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70. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
An exaple: Assume that there is a cruiser chasing a "well-balanced BC". The cruisers MWD speed is around 2 km/s. The T3 battlecruiser's is 2km/s. So the BC can just burn away from the cruiser and force angular speed to zero which basicly means tha...
- by Unkind Omen - at 2013.01.25 11:42:00
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71. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Schmell, you just forget that new CCP doctirne is "Price does not matter".
- by Unkind Omen - at 2013.01.25 11:18:00
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72. Sticky:Dev blog: Team Super Friends does numbers - in EVE Information Portal [original thread]
Mara Rinn wrote: Maybe you need to ask yourself why you take bounties so personally. People aren't placing bounties on others because there is hatred or death threats involved: they are placing bounties because they can, and that is the only wa...
- by Unkind Omen - at 2013.01.24 13:22:00
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73. Boost AFK Camping! - in Player Features and Ideas Discussion [original thread]
Are you tired of dock games? Do you hate that dumb local? You are always welcome to wormhole space!
- by Unkind Omen - at 2013.01.22 22:22:00
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74. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: This would make it very hard to see who was a gang bonus ship in a T1 battlecruiser gang, something that can add significant numbers to a gang tank or abilities. Its important to know what ships may be giving the bonuses. The G...
- by Unkind Omen - at 2013.01.22 16:14:00
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75. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. Sorry for not getting this post up sooner, been pretty busy here at CCP. Why are you removing so many empty high slots from BCs when they keep the Gang link bonus? This is a very legitimate concern, and I'm...
- by Unkind Omen - at 2013.01.22 15:57:00
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76. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Edward Olmops wrote: Concerning math.... If I combine 3 Rigs that each give 100% bonus to the overheat bonus, what is going to happen? Stacking: 1. 100% 2. 88% 3. 57% (roughly) which means the combined bonus is: 2 x 1,88 x 1,57 = 5,9 I ...
- by Unkind Omen - at 2013.01.22 14:01:00
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77. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Sinzor Aumer wrote: Unkind Omen wrote: CCP, please consider decreasing volume taken by Cap Boosters of all sizes by at least two times. No. Just remember once and for all - now you're cargohold-tanking. Not that realman-ish like hull tanki...
- by Unkind Omen - at 2013.01.22 13:56:00
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78. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP, please consider decreasing volume taken by Cap Boosters of all sizes by at least two times. The most ridiculous stuff about your Ancillary shield boosters and reps is that they require cargo hold on combat ships to fit active tank. On the oth...
- by Unkind Omen - at 2013.01.22 13:46:00
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79. Why Dont.... - in EVE General Discussion [original thread]
CCP Explorer wrote: The "loss" would be a lot of systems would have to rewritten to support a dynamic grid system and then that dynamic grid system would have to be explained to players. A lot of the thing you mention above we did to add to th...
- by Unkind Omen - at 2013.01.20 12:41:00
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80. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
CCP, wormhole dwellers are not small part of your subscribers. High-sec industrial corps are not. Deep npcnullsec corps are not. Only a few people in coprs operate POSes not because POSes are not needed but because they are SO HARD to operate. If ...
- by Unkind Omen - at 2013.01.17 18:17:00
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